Rise of the Runelords

Thistletop Dungeon Defeated - Achievement Unlocked!
The Last Remake of Bar-ghest

Dungeon Delving 101

So you decided that the back stairs would be safer. Signs of archaeological digging and a future raid on Sandpoint. Perhaps you thwarted the attack with the decimation of the dungeon. Time will tell as the PCs cross their fingers.

So then, instead of killing the wizard, Lyrie runs away to play with the yeth hounds. They were quite nasty. Much worse than those simple goblin dogs over the last few days. A temple dedicated to Lamashtu, how nice. Now it’s covered with blood, some of it belonging to the party. A jail, with nothing but bones, and then the bunk and bedroom area.

So you interrupted the bugbear Bruthazmus and his sneaking into the goblin harem. Ah, the smell of cheap goblin perfume, so Grunt is that used for under the arm or a splash on the neck? Again, nothing but blood.

You soon met the body guard Orik Vancaskerkin. The mercenary who apparently made a very poor decision in joining Nualia. Well, at least he didn’t die, did he? That’s what he gets for the scam involving a tiefling prostitute, a shifty alchemist, and an elixir of love.

Next came the tentamort, or land squid. Luckily, all saved against having their internal organs turning to mush.

Next came more stairs down and an interesting trap. Grunt proceeded to breaking all the moving parts, well, except for the pit. Not too much else happened there. Don’t the monsters know to always cover your obstacles with direct fire.

The encounter with Nualia and her yeth hound definitely wasn’t as tough as expected, for the boss encounter. The party found the hound to be the hardest of the two met.

The transmutation room, the place where some devious experiments took place was soon next. Of course, as far as the party was concerned, it was all about the cash, and the pretty valuable surgical instruments.

Malfeshnekor was tough, probably too tough. Perhaps easier if Messi had realized that his sword really was magical (or the DM knowing it is what really mattered). Boy, could have used the party of nine from the first day the adventurers started.

And finally, the cleric gets to use his fabulous turning. At least he rolled high enough for healing, as opposed to his attack dice. The shadows were picked off one by one, with only some half-strength impact to Grunt. Then, at the end, a very large hermit crab, mmm good.

Many tough encounters, almost ending with one that you probably should have lost. Instead, you’ve made an enemy of one badass advanced elite greater barghest Malfeshnekor, that you’ve released into the world. I don’t expect any problem, I mean, he’s only been imprisoned for a really, really, long time. Maybe he’ll be happy and appreciative that you released him, perhaps he’ll send you a gift on your birthday?

Make sure to check out the Persons of Interest on the Wiki pages.

Many, many action points were depleted. Good thing that you get more at 4th level. Messi went down I believe three times and once for Grunt, but no death – always a good ending.

Chapter 1 Rise of the Runelords: Burnt Offerings is complete. Time for some R&R, or at least some time to identify…

PCs in attendance:

Grunt – half-orc fighter – Blake
Messi – elven rogue – Jerry
Mykel – human wizard – Chris
Var – human cleric – Kendall

The Clock
Time passed: 5 days
Total game time since campaign start: 22 days

Experience points per person: 3900 (those that attended leveled up to 4th)

If applicable (duh, all those that attended), please level up your characters, then send me a copy.

3,261 gold after selling all loot

Party loot: (magic)

CLW and CMW potions are not shown

? Wand
? Wand
? Wand
? Leather Armor
? Cloak (Mykel)
? Potion
? Potion
? Dogslicer
scroll comprehend languages
scroll minor image
scroll see invisibility
scroll whispering wind
? cloak (Messi)
everburning torch (3)
? arrows (2) elf bane?
? banded mail
? Dog hide armor
? breast plate
? bastard sword
? Sihedron medallion
? ring
? jade amulet
30 eternal candles (25 gp each) – 5’ radius everburning
Spell Book (0 – All; 1st – Comprehend Languages, Detect Secret Doors, Floating Disc, Identify, Obscuring Mist, Sleep; 2nd – Locate Object, Minor Image, See Invisibility, Spider Climb)

Body Count:
bugbear ranger
goblin wives (4)
yeth hounds (3)
human wizard
aasimar fighter / cleric
shadows (3)
giant hermit crab

Total 15
Total since start of campaign: 186

[Feel free to add more information to this post]

Takin' out the trash at Thistletop and ...
... Messi's apology

Wow, is Messi’s face red … all of that damage he was unable to inflict by getting past the monster’s DR … well, he was actually using a +1 Longsword all day and just plain flat-assed forgot that he had it. I guess we really should have killed the barghest after all, and Messi didn’t need to court death quite as often as the yeth hounds should have been dropped sooner. Oops, that’s what happens when you don’t keep up a character sheet in a timely manner. He also has the silver dagger from previous battle..

Other than that, we pretty well rocked the casbah. Messi can’t wait to get back to Sandpoint and get lots of things identified. By his reckoning, he is toting the following magic items he wishes to know more about:

The cloak he is wearing
The leather armor
The longsword
The thieves tools
The “seven-pointed-star” ring

And, a verification of what exactly the silver dagger is that he’s carrying (is it called a Bodhi?)

He’s looking to buy a MW/Magic buckler shield and a magic short sword. (Remembering that a MW shield doesn’t add to the AC provided by the shield, it merely reduces the armor check penalty from the shield.)

Don’t forget, at 4th level you get another ability point.

Transmission endeth … until October 5th, then?

Oh, oh, oh, Thistletop; you'll always be, home sweet home to me...

And so the trip to Thistletop began. It was just several miles down the road. A “chance” encounter with a goblin patrol started the mission. Lots of goblins were encountered. Too bad, there wasn’t a good fighter with cleave. Instead, there were two big burly, well, one short and stocky, fighters that couldn’t hit worth a darn. Good thing there was a rogue, cleric, and wizard to back you up.

Several encounters fighting in a four foot high hedge. Boy, a druid would have been really helpful here! A bunch of goblin refugees that Grunt decided to talk to! However, they were not in the mood. An opening in the thistle, and voila! A sixty foot long bridge across an eighty foot drop into the sea.

The party worked their way through the brush, until they came to the bridge, soon to be troubled waters. It was rigged, of course, and when the entire party decided to go across at once, it collapsed. The majority of the party didn’t fall, but Ironbottom decided to take a plunge into the bay. After some time, the goblins repaired the bridge and the party assaulted.

Luckily, the Thistletop goblins were not too attentive. A few more fights and they encountered the great warchief of the Thistletop tribe, Ripnugget. He and his henchmen stirred up a bit of a fight. Ironbottom used a new trick (trip) that he learned many years ago and it was quite effective. Messi was a bit bored so he left the room… and, then, decided to open a door unleashing six more goblins and attracted two more. Messi got really lucky, this time.

Many action points were depleted, even from those who had kept them since the beginning of time.

And now, two stairwells that descend into the tall, rocky island of Thistletop await.

PCs in attendance:

Messi – elven rogue – Jerry
Mykel – human wizard – Chris
Var – human cleric – Kendall
Grunt – half-orc fighter – Blake
Ironbottom – dwarven fighter – Bill

Time passed: 2 days
Total game time since campaign start: 17 days

Experience points per person: 1740

If applicable (duh, all those that attended), please level up your characters, then send me a copy.

Party loot: (magic)
? potions (5)
? wands (2)
? leather armor
? cloak
? dogslicer

Body Count:
goblin warriors 26
goblin commandos 5
goblin warchanter
Gogmurt, goblin druid
Tangletooth, leopard, druid companion
goblin dogs 12
Stickfoot, giant gecko
Ripnugget, goblin warchief
Total 48
Total since start of campaign: 123

[Feel free to add more information to this post]

A fine day's work at Thistletop
Survival is good any way you slice it

Whew! Good thing we’ve cleared out the top level of Thistletop, is it time now for the “praise and honors for the nonparticipants?”

Messi be likin’ that spiffy leather armor, and the huge chest overflowing with coins. He will help the party get a good price for the fire leopard pelts, he has a previous business relationship with Larz Rovanky at the tannery. But first, he needs to stop by the stables and give the lanyard of goblin ears to his pal Daviren Hosk, who hates goblins even more than we do (if that is possible).

I guess we need to get that cloak, potions, and other magic items identified … and count all that money. It might be nice to purchase upgraded armor for the fighters …

Val - Round 2
Bio of a Space Tyrant

Well, our second round of hunting has come and gone, and I feel my skills are in definite need of Improvement. I was afraid to step into a fight. I am so used to attack from a distance with my Fathers bow . So much afraid that I fired into battle and brought down a member of our party when I missed my target and hit him.

That could have been the end of us. I could have brought death to my “friends” instead of to my enemies.

What does that mean about me. Am I so wrapped up in my vengeance that I can not see straight ?

All I know is, if I continue to fight like this, I very much need the skill to precisely choose and hit the target I want. Until that time, I need to improve the skills of the sword.

It's hard out here for a Horc.

Dear Journal,

Today I was fed into the black depths of my orcish blood, by a bite from a foul…thing. Somewhat thankfully, the assault left me for dead before I could do any harm, but I fear it might have left permanent scars. I found myself taking risks rather than approaching situations with a cold pragmatism, and making assessments.

Someone in my adventuring party shot me in the back while I was raging towards one of these foul ‘sinspawn’, and while I’m not sure which it was, given how many of our party use bows, if I had been thinking clearly I wouldn’t have been in his way to begin with. It’s worrisome.

I was later terrified, not once but twice, by some fearsome magic. The first time I was…kissed…by some fiendish flying skull, to the effect of a headache worse than any hangover I’ve ever had, and a taste of foul, rancid, long rotten fish. The second time by a twisted and mutated thing I’m told was a ‘quasit’, though I’ve never seen anything that looked like that. A tricky little thing, it was overly fond of vanishing and flying away.

If a minuscule flying piss-ant can cause me so much trouble, I’m never going to find him, let alone destroy him…need to get stronger.

Perhaps I can talk the party into letting me keep the tiara she was wearing. It makes me feel pretty. Wait, what? That seems wrong. But right. This is very disconcerting.

Catacombs of Wrath
It's just a tiny little bunny, I mean quasit

The party spent some time doing a bit of research in town before heading into the catacombs connected to the glass factory. It didn’t take long to get into a fight.

Five total fights. Two rounds of sinspawn that were surprisingingly tough. The hideous vargouille threatened to take Grunt to it’s world. A mutated goblin chieftain and his zombie subjects. And finally, a female quasit thaumaturge of Lamashtu and her two sinspawn henchmen.

The party found an interesting meditation room, a 15 foot sphere with levitate. They instantly tried to figure out a way to monetize the “Catacomb Spa.” I’m still not sure what Messi is going to do with a rotting raven corpse covered in maggots. I hope he remembers to take it out of his backpack.

The party has found its first runewell. The quasit performed some kind of blood ritual to summon sinspawn from it. More info needed here?

PCs in attendance:

Messi – elven rogue – Jerry
Val – elven ranger – Kevin
Mykel – human wizard – Chris
Chong – elven cleric – Scott
Var – human cleric – Kendall
Grunt – half-orc fighter – Blake

Time passed: 5 days
Total game time since campaign start: 15 days

Experience points per person: 1230

If applicable (duh, all those that attended), please level up your characters, then send me a copy.

Party loot:
longsword +1
wand of shocking grasp (28 charges – now 27)
? magic dagger (returning?) – small sized

Body Count:
Sinspawn 6
Vargouille 1
Zombies 11 (powdered)
mutated goblin Koruvus 1
mutated quasit Erylium 1
Total 20 (not too large but pretty tough)
Total since start of campaign: 75

Val, The Elf Ranger - Journal
Life and Times

You might have noticed that Val takes Goblins quite personal. And she holds onto that bow as if it means the world to her.

Well, one night as we are back in town, she is at the local tavern, getting very very drunk.

Some “citizen” staggers over to her and drunkenly says to her as he grabs the bow “Why don’t you let a man show you how to use that weapon woman. You can’t possibly know what to do with it.”

Without thinking she whips out her sword, throws the man to the ground, takes the bow away from him, and holds the point of the sword to his throat and yells at him “Never, Never, EVER touch my bow again !!”

She then proceeds to sit back down at her table and resumes her drinking.

Well, the citizen gets very scared and crawls away and gets up and runs to the sherif to tell him all about the crazy lady in the bar.

A little while later the sherif and the citizen walk back into the bar. The citizen goes to the bar while the sherif walks calmly into the bar and goes over to her table (where she is still drinking) and sits down with her and says “I know you are here to help us protect the town and are doing a very great job with your friends at it, but I really need you to not scare the crap out of our citizens in the mean time.”

“He started it” she says.

“How?” says the sherif.

“He touched my bow !” says Val.

The sherif looks puzzled for a minute and finally asks “I have noticed that it is a very fine weapon. I take it there is some significance to it ?”

Val says “It was my fathers. When I was younger Goblins raided our house in the woods and killed my Father after he tried to defend his family from them. My mother and ….. someone else … died in the same fight.. I could not reach them in time to save them. But I avenged them. And I continue to avenge them!. This was his bow he used when he was a young warrior. No one touches this bow unless they want to risk a sword thru the gut.”

The sherif looks at her with a little more compassion in his eyes and says, “Do me a favor. When you are in town I would appreciate it if you tried a little more control. Next time someone does that, smack them upside the head instead of pulling a weapon. I think it would send the same message without the added attraction of a lot of blood.”

The sherif gets back up and goes to the bar where the citizen was sitting. The citizen gets up and asks loudly “Well, aren’t you gonna arrest her or something ??”

The sherif says “No. I gave her my permission to beat you silly next time you do that. As long as she does it with her hands and not a weapon. I would advise you to keep your hands off her bow.”

He then walks out of the bar.

Festival and Fire
Goblins in the Streets

The goblins were a plenty in the three sets of fighting in the town of Sandspoint. Warriors, commandos (rangers), and even a warchanter (bard) were among those left dead after the makeshift party slaughtered the attackers. Amazing how the town forgot the attack so soon, especially with an apparent larger attack looming in the future?

Aldern Foxglove was rescued during the fight. He seems to have a thing for the young bard, Novennia. He takes you all, well most on a wild boar hunt. During the hunt, he just wanted to ask many questions. What does he have in store?

Var fails to take an offer to “kill some rats.” Shayliss Vinder seemed a bit miffed for this. Hopefully, Var doesn’t need to shop at the Sandpoint General Store too frequently.

The party rescues the family Barett, well except for the dog and the father Alergast. Amele and her two children, Aeren and baby Verah, are doing okay. Well considering that dad got his face eaten.

The party met Shalelu Andosana, the town survivalist and goblin hunter along with Mayor Deverin. Sheriff Belor Hemlock leaves to go get town guard reinforcements, in case there is another attack.

Ameiko Kaijitsu, proprietor of the Rusty Dragon goes missing. The party finds her in the basement of her family owned factory, the Sandpoint Glassworks. In the factory, they meet (and kill) the traitorous brother Tsuto Kaijitsu, who dies with an arrow to the chest by the ranger, Val. With the exception of another big bunch of goblins, not much seemed around. At least the smuggling tunnel seems to lead somewhere ominious…

Body Count:
goblin warriors 49
goblin warchanter (bard) 1
goblin commandos (rangers) 3
goblin dog 1
half-elf rogue / monk 1
Total 1/16/14 – 55

Party Loot:
potion ? – Var has
potion ?
ring ?
Messi has a set of Masterwork Thei … ahem, Lock and Trap Tools taken from Tsuto’s corpse (that’s where I recall them coming from, anyway) Messi could keep them as a reserve set of tools carried by someone else (just in case he runs afoul of a Gelatinous Cube) or believes they could be sold for cash money to the locksmith, so he’d have a spare good tool set.
[Chris, if you’d like to post the “gold” supplies, then do here.

Experience Points per person.
800 each (so close but yet so far)
A few of you will get bonus Exp based on role-playing I observed.

DM Note: Thanks for the game. It was good to play again. I can see the game rhythm but it make take a bit due to the number of characters, which is a challenge. A welcome challenge, I think. Let me know what your preferred dates in March are, or dates you cannot do.

Please send me your game suggestions or comments via message or email.

Adventuring Party - Initial
the first round of bodies

The following player characters have been determined to be in the town of Sandpoint at the time of the Swallowtail Festival

Messi – elven rogue – Jerry
Val – elven ranger – Kevin
Mykel – human wizard – Chris
Ironbottom – dwarven fighter – Billy Bob
Chong – Human Cleric – Scott
Var – human Cleric of Pharasma – Kendall
Judamon – human druid – Dane
Grunt – half-orc fighter – Blake
Novenia – human bard – Steven

[DM Note: Once you have determined who or what your character is, please send me your character sheet and background to my gmail address for review. If you want to change from what is here, that is fine, just let me know. Having a bard and monk could be,…well, interesting – you may want to rethink]

[Yes, there is new blood in this campaign, a couple with minimum DnD experience. I thought that we were due]

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