Rise of the Runelords

Oh, oh, oh, Thistletop; you'll always be, home sweet home to me...

And so the trip to Thistletop began. It was just several miles down the road. A “chance” encounter with a goblin patrol started the mission. Lots of goblins were encountered. Too bad, there wasn’t a good fighter with cleave. Instead, there were two big burly, well, one short and stocky, fighters that couldn’t hit worth a darn. Good thing there was a rogue, cleric, and wizard to back you up.

Several encounters fighting in a four foot high hedge. Boy, a druid would have been really helpful here! A bunch of goblin refugees that Grunt decided to talk to! However, they were not in the mood. An opening in the thistle, and voila! A sixty foot long bridge across an eighty foot drop into the sea.

The party worked their way through the brush, until they came to the bridge, soon to be troubled waters. It was rigged, of course, and when the entire party decided to go across at once, it collapsed. The majority of the party didn’t fall, but Ironbottom decided to take a plunge into the bay. After some time, the goblins repaired the bridge and the party assaulted.

Luckily, the Thistletop goblins were not too attentive. A few more fights and they encountered the great warchief of the Thistletop tribe, Ripnugget. He and his henchmen stirred up a bit of a fight. Ironbottom used a new trick (trip) that he learned many years ago and it was quite effective. Messi was a bit bored so he left the room… and, then, decided to open a door unleashing six more goblins and attracted two more. Messi got really lucky, this time.

Many action points were depleted, even from those who had kept them since the beginning of time.

And now, two stairwells that descend into the tall, rocky island of Thistletop await.

PCs in attendance:

Messi – elven rogue – Jerry
Mykel – human wizard – Chris
Var – human cleric – Kendall
Grunt – half-orc fighter – Blake
Ironbottom – dwarven fighter – Bill

Time passed: 2 days
Total game time since campaign start: 17 days

Experience points per person: 1740

If applicable (duh, all those that attended), please level up your characters, then send me a copy.

Party loot: (magic)
? potions (5)
? wands (2)
? leather armor
? cloak
? dogslicer

Body Count:
goblin warriors 26
goblin commandos 5
goblin warchanter
Gogmurt, goblin druid
Tangletooth, leopard, druid companion
goblin dogs 12
Stickfoot, giant gecko
Ripnugget, goblin warchief
Total 48
Total since start of campaign: 123

[Feel free to add more information to this post]

A fine day's work at Thistletop
Survival is good any way you slice it

Whew! Good thing we’ve cleared out the top level of Thistletop, is it time now for the “praise and honors for the nonparticipants?”

Messi be likin’ that spiffy leather armor, and the huge chest overflowing with coins. He will help the party get a good price for the fire leopard pelts, he has a previous business relationship with Larz Rovanky at the tannery. But first, he needs to stop by the stables and give the lanyard of goblin ears to his pal Daviren Hosk, who hates goblins even more than we do (if that is possible).

I guess we need to get that cloak, potions, and other magic items identified … and count all that money. It might be nice to purchase upgraded armor for the fighters …

Val - Round 2
Bio of a Space Tyrant

Well, our second round of hunting has come and gone, and I feel my skills are in definite need of Improvement. I was afraid to step into a fight. I am so used to attack from a distance with my Fathers bow . So much afraid that I fired into battle and brought down a member of our party when I missed my target and hit him.

That could have been the end of us. I could have brought death to my “friends” instead of to my enemies.

What does that mean about me. Am I so wrapped up in my vengeance that I can not see straight ?

All I know is, if I continue to fight like this, I very much need the skill to precisely choose and hit the target I want. Until that time, I need to improve the skills of the sword.

It's hard out here for a Horc.

Dear Journal,

Today I was fed into the black depths of my orcish blood, by a bite from a foul…thing. Somewhat thankfully, the assault left me for dead before I could do any harm, but I fear it might have left permanent scars. I found myself taking risks rather than approaching situations with a cold pragmatism, and making assessments.

Someone in my adventuring party shot me in the back while I was raging towards one of these foul ‘sinspawn’, and while I’m not sure which it was, given how many of our party use bows, if I had been thinking clearly I wouldn’t have been in his way to begin with. It’s worrisome.

I was later terrified, not once but twice, by some fearsome magic. The first time I was…kissed…by some fiendish flying skull, to the effect of a headache worse than any hangover I’ve ever had, and a taste of foul, rancid, long rotten fish. The second time by a twisted and mutated thing I’m told was a ‘quasit’, though I’ve never seen anything that looked like that. A tricky little thing, it was overly fond of vanishing and flying away.

If a minuscule flying piss-ant can cause me so much trouble, I’m never going to find him, let alone destroy him…need to get stronger.

Perhaps I can talk the party into letting me keep the tiara she was wearing. It makes me feel pretty. Wait, what? That seems wrong. But right. This is very disconcerting.

Catacombs of Wrath
It's just a tiny little bunny, I mean quasit

The party spent some time doing a bit of research in town before heading into the catacombs connected to the glass factory. It didn’t take long to get into a fight.

Five total fights. Two rounds of sinspawn that were surprisingingly tough. The hideous vargouille threatened to take Grunt to it’s world. A mutated goblin chieftain and his zombie subjects. And finally, a female quasit thaumaturge of Lamashtu and her two sinspawn henchmen.

The party found an interesting meditation room, a 15 foot sphere with levitate. They instantly tried to figure out a way to monetize the “Catacomb Spa.” I’m still not sure what Messi is going to do with a rotting raven corpse covered in maggots. I hope he remembers to take it out of his backpack.

The party has found its first runewell. The quasit performed some kind of blood ritual to summon sinspawn from it. More info needed here?

PCs in attendance:

Messi – elven rogue – Jerry
Val – elven ranger – Kevin
Mykel – human wizard – Chris
Chong – elven cleric – Scott
Var – human cleric – Kendall
Grunt – half-orc fighter – Blake

Time passed: 5 days
Total game time since campaign start: 15 days

Experience points per person: 1230

If applicable (duh, all those that attended), please level up your characters, then send me a copy.

Party loot:
longsword +1
wand of shocking grasp (28 charges – now 27)
? magic dagger (returning?) – small sized

Body Count:
Sinspawn 6
Vargouille 1
Zombies 11 (powdered)
mutated goblin Koruvus 1
mutated quasit Erylium 1
Total 20 (not too large but pretty tough)
Total since start of campaign: 75

Val, The Elf Ranger - Journal
Life and Times

You might have noticed that Val takes Goblins quite personal. And she holds onto that bow as if it means the world to her.

Well, one night as we are back in town, she is at the local tavern, getting very very drunk.

Some “citizen” staggers over to her and drunkenly says to her as he grabs the bow “Why don’t you let a man show you how to use that weapon woman. You can’t possibly know what to do with it.”

Without thinking she whips out her sword, throws the man to the ground, takes the bow away from him, and holds the point of the sword to his throat and yells at him “Never, Never, EVER touch my bow again !!”

She then proceeds to sit back down at her table and resumes her drinking.

Well, the citizen gets very scared and crawls away and gets up and runs to the sherif to tell him all about the crazy lady in the bar.

A little while later the sherif and the citizen walk back into the bar. The citizen goes to the bar while the sherif walks calmly into the bar and goes over to her table (where she is still drinking) and sits down with her and says “I know you are here to help us protect the town and are doing a very great job with your friends at it, but I really need you to not scare the crap out of our citizens in the mean time.”

“He started it” she says.

“How?” says the sherif.

“He touched my bow !” says Val.

The sherif looks puzzled for a minute and finally asks “I have noticed that it is a very fine weapon. I take it there is some significance to it ?”

Val says “It was my fathers. When I was younger Goblins raided our house in the woods and killed my Father after he tried to defend his family from them. My mother and ….. someone else … died in the same fight.. I could not reach them in time to save them. But I avenged them. And I continue to avenge them!. This was his bow he used when he was a young warrior. No one touches this bow unless they want to risk a sword thru the gut.”

The sherif looks at her with a little more compassion in his eyes and says, “Do me a favor. When you are in town I would appreciate it if you tried a little more control. Next time someone does that, smack them upside the head instead of pulling a weapon. I think it would send the same message without the added attraction of a lot of blood.”

The sherif gets back up and goes to the bar where the citizen was sitting. The citizen gets up and asks loudly “Well, aren’t you gonna arrest her or something ??”

The sherif says “No. I gave her my permission to beat you silly next time you do that. As long as she does it with her hands and not a weapon. I would advise you to keep your hands off her bow.”

He then walks out of the bar.

Festival and Fire
Goblins in the Streets

The goblins were a plenty in the three sets of fighting in the town of Sandspoint. Warriors, commandos (rangers), and even a warchanter (bard) were among those left dead after the makeshift party slaughtered the attackers. Amazing how the town forgot the attack so soon, especially with an apparent larger attack looming in the future?

Aldern Foxglove was rescued during the fight. He seems to have a thing for the young bard, Novennia. He takes you all, well most on a wild boar hunt. During the hunt, he just wanted to ask many questions. What does he have in store?

Var fails to take an offer to “kill some rats.” Shayliss Vinder seemed a bit miffed for this. Hopefully, Var doesn’t need to shop at the Sandpoint General Store too frequently.

The party rescues the family Barett, well except for the dog and the father Alergast. Amele and her two children, Aeren and baby Verah, are doing okay. Well considering that dad got his face eaten.

The party met Shalelu Andosana, the town survivalist and goblin hunter along with Mayor Deverin. Sheriff Belor Hemlock leaves to go get town guard reinforcements, in case there is another attack.

Ameiko Kaijitsu, proprietor of the Rusty Dragon goes missing. The party finds her in the basement of her family owned factory, the Sandpoint Glassworks. In the factory, they meet (and kill) the traitorous brother Tsuto Kaijitsu, who dies with an arrow to the chest by the ranger, Val. With the exception of another big bunch of goblins, not much seemed around. At least the smuggling tunnel seems to lead somewhere ominious…

Body Count:
goblin warriors 49
goblin warchanter (bard) 1
goblin commandos (rangers) 3
goblin dog 1
half-elf rogue / monk 1
Total 1/16/14 – 55

Party Loot:
potion ? – Var has
potion ?
ring ?
Messi has a set of Masterwork Thei … ahem, Lock and Trap Tools taken from Tsuto’s corpse (that’s where I recall them coming from, anyway) Messi could keep them as a reserve set of tools carried by someone else (just in case he runs afoul of a Gelatinous Cube) or believes they could be sold for cash money to the locksmith, so he’d have a spare good tool set.
[Chris, if you’d like to post the “gold” supplies, then do here.

Experience Points per person.
800 each (so close but yet so far)
A few of you will get bonus Exp based on role-playing I observed.

DM Note: Thanks for the game. It was good to play again. I can see the game rhythm but it make take a bit due to the number of characters, which is a challenge. A welcome challenge, I think. Let me know what your preferred dates in March are, or dates you cannot do.

Please send me your game suggestions or comments via message or email.

Adventuring Party - Initial
the first round of bodies

The following player characters have been determined to be in the town of Sandpoint at the time of the Swallowtail Festival

Messi – elven rogue – Jerry
Val – elven ranger – Kevin
Mykel – human wizard – Chris
Ironbottom – dwarven fighter – Billy Bob
Chong – Human Cleric – Scott
Var – human Cleric of Pharasma – Kendall
Judamon – human druid – Dane
Grunt – half-orc fighter – Blake
Novenia – human bard – Steven

[DM Note: Once you have determined who or what your character is, please send me your character sheet and background to my gmail address for review. If you want to change from what is here, that is fine, just let me know. Having a bard and monk could be,…well, interesting – you may want to rethink]

[Yes, there is new blood in this campaign, a couple with minimum DnD experience. I thought that we were due]

Note that everyone should have the ability to edit this post.
To edit, click on the edit symbol in the upper left

The Starting Point - Celebration!
Don't drink too much as it could get a bit hairy...

For five years, the faithful of Sandpoint have attended church in smaller wooden structures rebuilt after fire destroyed the previous temple, and while their new pastor Abstalar was helpful, kind, and wise, church wasn’t the same. Now, the new cathedral is finally done. All that remains is for the Swallowtail Festival to renew the site’s blessings from the gods and it will be as if the Sandpoint Fire had never occurred.

You are all in attendance, for whatever reason, at the Swallowtail Festival on the first day of autumn in Sandpoint. [DM: Most of you are from Sandpoint or the surrounding area, so it is expected that you attend the festival]

The Swallowtail Festival
The Swallowtail Festival begins promptly, as scheduled, on the first day of autumn. The square before the church quickly becomes crowded as locals and travelers arrive, and several merchant tents featuring food, clothes, local crafts, and souvenirs are there to meet them.

Welcoming Speeches
The turnout for the opening speeches is quite respectable, and the four keynote speakers each deliver short but well-received welcomes to the festival. [DM: Thank the gods] Mayor Deverin’s friendly attitude and excitement prove contagious as she welcomes visitors to town and jokes about how even Larz Rovanky, the local tanner (and notorious workaholic) managed to tear himself away from the tannery to attend, much to everyone’s but Larz’s amusement. Sheriff Hemlock brings the crowd down a bit with his dour mood, his reminder to be safe around the evening’s bonfire, and his request for a moment of silence to remember those who lost their lives in the fire that claimed the town’s previous church five years ago. Fortunately, Cyrdak Drokkus is more than up to the challenge of bringing the crowd’s mood back up with his rousing anecdotes as he delivers a not-completely-irrev- erent recap of the long process the town went through to finance and construct the new cathedral. He throws in a bit of self-promotion at the end, as is his wont, inviting everyone to stop by the Sandpoint Theater the following evening to check out his new production of “The Harpy’s Curse,” revealing that the lead role of Avisera the harpy queen will be played by none other than the famous Magnimarian diva Allishanda! Finally, Father Zantus steps up give a short speech thanking everyone for coming before declaring the Swallowtail Festival underway.

Swallowtail Release
At noon, Father Zantus and his acolytes wheel a large covered wagon into the square, and after recounting the short parable of how Desna first fell to earth and was nursed back to health by a blind child who she transformed into an immor- tal butterfly as a reward for her aid, they pull aside the wagon’s cover, releasing the thousand children of Desna—a furious storm of a thousand swallowtail butterflies that swarm into the air in a spiraling riot of color to a great cheer from the crowd. Throughout the rest of the day, children futilely chase butterflies, never quite quick enough to catch them.

Lunch is provided free, at the expense of Sandpoint’s taverns. Each brings its best dishes—this event is a marketing push by the taverns as much to win new customers as it is to feed a hungry crowd. It soon becomes apparent that the darling of the lunch is, once again, Ameiko Kaijitsu, whose remarkable curry-spiced salmon and early winterdrop mead easily overshadow the other offerings, such as the Hagfish’s lobster chowder or the White Deer’s peppercorn venison.

Finally, as the sun begins to set, Father Zantus again takes the central podium,…

[DM: to be continued)

Ten Fun Facts about Goblins
Just in case you might run into some

ten fun facts about goblins

1: Horse Hate: Goblins excel at riding animals, but they don’t quite get horses. In fact, their hatred of all things horse is matched only by their fear of horses, who tend to step on goblins who get too close.

2: Dog Hate: Although goblins raise horrible rat-faced creatures called (creatively enough) goblin dogs to use as mounts (and ride wolves or worgs if they can get them—goblins are quick to explain that wolves are NOT dogs), their hatred of plain old dogs nearly matches their hatred of horses. The feeling is mutual. If your dog’s barking at the woodpile for no reason, chances are he smells a frightened goblin hiding in there somewhere.

3: Goblins Raid Junkyards: Garbage pits, gutters, sewers… anywhere there’s garbage, you can bet goblins are nearby. Goblins are weirdly adept at crafting weapons and armor from refuse, and are fond of killing people with what they throw away.

4: Goblins Love to Sing: Unfortunately, as catchy as their lyrics can be, goblin songs tend to be a bit too creepy and disturbing to catch on in polite society.

5: They’re Sneaky: An excited or angry goblin is a noisy, chattering, toothy menace, but even then, he can drop into an unsettling silence in a heartbeat. This, matched with their diminutive size, makes them unnervingly adept at hiding in places you’d never expect: stacks of firewood, rain barrels, under logs, under chicken coops, in ovens…

6: They’re A Little Crazy: The fact that goblins think of things like ovens as good hiding places reveals much about their inability to think plans through to the most likely outcome. That, and they tend to be easily distracted, particularly by shiny things and animals smaller than them that might make good eating.

7: They’re Voracious: Given enough supplies, a goblin generally takes nearly a dozen meals a day. Most goblin tribes don’t have enough supplies to accommodate such ravenous appetites, which is why the little menaces are so prone to going on raids.

8: They Like Fire: Burning things is one of the great goblin pastimes, although they’re generally pretty careful about lighting fires in their own lairs, especially since goblins tend to live in large tangled thistle patches and sleep in beds of dried leaves and grass. But give a goblin a torch and someone else’s home and you’ve got trouble.

9: They Get Stuck Easily: Goblins have wiry frames but wide heads. They live in cramped warrens. Sometimes too cramped.

10: Goblins Believe Writing Steals Your Soul: The walls of goblin lairs and the ruins of towns goblins have raided are lit- tered with pictures of their exploits. They never use writing, though. That’s not lucky. Writing steals words out of your head. You can’t get them back.


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